Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Severely injured. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was sent to prison. |
4 |
29 |
Became a Prisoner (Inmate). |
4 |
31 |
Disgraced. Word of Burr Day's criminal past reaches Burr Day's homeworld. |
5 |
33 |
Switched to Prisoner (Thug) with previous rank. |
5 |
34 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
37 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
40 |
A guard takes a dislike to Burr Day. |
7 |
41 |
Continued as Prisoner (Fixer). |
7 |
44 |
Burr Day gain a new Rival among the inmates or guards. |
7 |
45 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
45 |
Paroled from prison. |