Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Join a social movement. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Cameron Aubert's Contacts or Allies betrays Cameron Aubert, ending Cameron Aubert's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Switched to Drifter (Scavenger). |
4 |
28 |
Continued as Drifter (Scavenger). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Cameron Aubert's Contacts or Allies betrays Cameron Aubert, ending Cameron Aubert's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Make an unexpected connection outside Cameron Aubert's normal circles. Gain a Contact. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside Cameron Aubert's normal circles. Gain a Contact. |