Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
24 |
Good fortune |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
26 |
Works is especially well received and popular, making Carl Tow a minor celebrity |
3 |
28 |
Promoted to Entertainer (Performer) rank 2. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
32 |
Severely injured. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
35 |
Carl Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Rogue (Thief). |
6 |
38 |
Carl Tow spend months in the dangerous criminal underworld. |
6 |
39 |
Promoted to Rogue (Thief) rank 1. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Rogue (Enforcer) with previous rank. |
7 |
43 |
Involved in a gambling ring. |
7 |
43 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
43 |
Continued as Rogue (Enforcer). |
8 |
47 |
Betrayed by a friend. One of Carl Tow's Contacts or Allies betrays Carl Tow, ending Carl Tow's career. That Contact or Ally becomes a Rival or Enemy. |