Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
26 |
Make an unexpected connection outside Carlos Spice's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Carlos Spice's Contacts or Allies betrays Carlos Spice, ending Carlos Spice's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
33 |
Caught cheating in some fashion, advancing Carlos Spice's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
33 |
An expedition or voyage goes wrong, leaving Carlos Spice stranded in the wilderness. |
4 |
33 |
Gain an Enemy |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Scholar (Scientist) rank 1. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Scholar (Scientist) rank 2. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scholar (Physician) with previous rank. |
7 |
46 |
Entangled in a bureaucratic or legal morass that distracts Carlos Spice from Carlos Spice's work. |
7 |
46 |
Promoted to Scholar (Physician) rank 3. |