Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Carrie Askew is rewarded for Carrie Askew's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
A revolution, attack or other unusual event throws Carrie Askew's life into chaos, forcing Carrie Askew to leave the planet. |
3 |
23 |
Failed to qualify for University. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Carrie Askew is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scout (Explorer). |
6 |
39 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
42 |
Works is especially well received and popular, making Carrie Askew a minor celebrity |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
46 |
Moved to a new world. |
8 |
47 |
Promoted to Entertainer (Performer) rank 1. |