Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Carroll Ornery's business expands, Carroll Ornery's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
26 |
Given specialist training in vehicles. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Carroll Ornery went above and beyond the call of duty. |
5 |
31 |
Voluntarily left Corporate Agent |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
35 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
Carroll Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
A sudden war destroys Carroll Ornery's trade routes and contacts, forcing Carroll Ornery to flee that region of space. |
8 |
44 |
Gain rebels as Enemy |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
Attacked by enemies and injured. |
9 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
47 |
Gain Enemy if Carroll Ornery don't already have one. |