Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Army Support (Army). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Find valuable salvage. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Became a Navy (Line/Crew). |
4 |
27 |
Commanding officer takes an interest in Cary Askew's career. |
4 |
28 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
28 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
28 |
Continued as Navy (Line/Crew). |
5 |
29 |
Gained a contact. |
5 |
32 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
6 |
32 |
Voluntarily left Line/Crew |
6 |
32 |
Failed to qualify for Explorer (Scout). |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
33 |
Cary Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Failed to qualify for Enforcer (Rogue). |
7 |
33 |
Switched to Drifter (Wanderer). |
7 |
34 |
Offered job by a patron. Now owe him a favor. |
7 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
37 |
Failed to qualify for Enforcer (Rogue). |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
40 |
Attacked by enemies that Cary Askew easily defeat. |
8 |
40 |
Gain Enemy if Cary Askew don't already have one. |
8 |
41 |
Forced to muster out. |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |