Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Explorer). |
2 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Failed to qualify for Corporate (Citizen). |
3 |
30 |
Became a Drifter (Scavenger). |
3 |
34 |
Charlie Hand do not know what happened to Charlie Hand. There is a gap in Charlie Hand's memory. |
4 |
34 |
Failed to qualify for Courier (Scout). |
4 |
34 |
Switched to Drifter (Wanderer). |
4 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
38 |
Continued as Drifter (Wanderer). |
5 |
40 |
Scarred. Owe 2,500 for medical bills. |
6 |
40 |
Failed to qualify for Enforcer (Rogue). |
6 |
40 |
Submitted to the draft. |
6 |
40 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
44 |
Display heroism in battle. |
6 |
44 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
6 |
44 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
7 |
44 |
Continued as Marine (Ground Assault). |
7 |
45 |
A mission goes wrong and Charlie Hand is stranded behind enemy lines. Ejected from the service. |