Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Chester Graves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Army Support (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Chester Graves's work ends up coming home with Chester Graves, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Scholar (Scientist). |
5 |
32 |
Cheated in some fashion, advancing Chester Graves's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
32 |
Gain an Enemy |
5 |
34 |
Promoted to Scholar (Scientist) rank 1. |
6 |
34 |
Continued as Scholar (Scientist). |
6 |
36 |
Entangled in a bureaucratic or legal morass that distracts Chester Graves from Chester Graves's work. |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
42 |
Good fortune |
8 |
42 |
Continued as Scholar (Scientist). |
8 |
46 |
A rival researcher blackens Chester Graves's name or steals Chester Graves's research. Gain a Rival. |