Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Severely injured. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Christian Jephcots run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Intelligence (Agent). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Attacked by enemies that Christian Jephcots easily defeat. |
6 |
37 |
Gain Enemy if Christian Jephcots don't already have one. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Christian Jephcots do not know what happened to Christian Jephcots. There is a gap in Christian Jephcots's memory. |
8 |
42 |
Failed to qualify for Corporate (Citizen). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
43 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
9 |
43 |
Failed to qualify for Free Trader (Merchant). |
9 |
43 |
Returned to Drifter (Scavenger). |
9 |
47 |
Attempted a risky adventure and was wildly successful. |