Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
27 |
Christian Ramirez is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
27 |
Failed to qualify for Journalist (Entertainer). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Became a Scout (Courier). |
3 |
28 |
Serve as the courier for an important message from the Imperium. |
3 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
31 |
Continued as Scout (Courier). |
4 |
34 |
Spend several years jumping from world to world in Christian Ramirez's scout ship. |
5 |
35 |
Attempted to change assignments. |
5 |
35 |
Failed to qualify for Explorer (Scout). |
5 |
35 |
Continued as Scout (Courier). |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Betrayed by a friend. One of Christian Ramirez's Contacts or Allies betrays Christian Ramirez, ending Christian Ramirez's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Rogue (Enforcer). |
7 |
43 |
Involved in a gambling ring. |
7 |
46 |
Forced to muster out. |