Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Clarance Bent's work ends up coming home with Clarance Bent, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Colonist (Citizen). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Became a Merchant (Broker). |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
34 |
A good deal ensures Clarance Bent is living the high life for a few years. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Clarance Bent's business or ship thrives. |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
43 |
Make an unexpected connection outside Clarance Bent's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |