Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
On the front lines of a planetary assault and occupation. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
24 |
Assigned to an assault on an enemy fortress. |
2 |
24 |
Injured |
2 |
26 |
Forced to muster out. |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
27 |
Join a social movement. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
34 |
A series of bad deals and decisions force Clare Gilbert into bankruptcy. Clare Gilbert salvages what Clare Gilbert can. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Betrayed by a friend. One of Clare Gilbert's Contacts or Allies betrays Clare Gilbert, ending Clare Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |