Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Clarence Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
21 |
One of Clarence Tow's pieces of art is stolen, and the investigation brings Clarence Tow into the criminal underworld. |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
28 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
29 |
Join homeworld’s celebrity circles |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A sudden war destroys Clarence Tow's trade routes and contacts, forcing Clarence Tow to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Accused of a crime |