Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Moved to a new world. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Failed to qualify for Worker (Citizen). |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
39 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
42 |
Spend time with an alien race. Gain a contact. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 4. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attacked by enemies that Clark Conray easily defeat. |
8 |
47 |
Gain Enemy if Clark Conray don't already have one. |
8 |
47 |
Forced to muster out. |