Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A series of bad deals and decisions force Clark Dunn into bankruptcy. Clark Dunn salvages what Clark Dunn can. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Clark Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Clark Dunn have been following false teachings! |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
33 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
36 |
Became a Scout (Courier). |
7 |
37 |
Birth or Death involving a family member or close friend. |
8 |
40 |
Continued as Scout (Courier). |
8 |
44 |
Clark Dunn survey an alien world. |
8 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Scout (Courier). |
9 |
46 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |