Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Someone more charismatic but less devout than Clark George has become Clark George's superior. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
30 |
Clark George have been following false teachings! |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
5 |
34 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
37 |
Pick up potentially useful information using Clark George's psychic powers. |
5 |
38 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
40 |
Gift causes a former ally to turn on Clark George and betray Clark George. One Ally or Contact becomes an Enemy. |
7 |
40 |
Became a Merchant (Broker). |
7 |
44 |
Make an unexpected connection outside Clark George's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |