Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
19 |
Clark Miller make an alliance with a powerful and charismatic noble, who becomes an Ally. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
23 |
Clark Miller manipulate and charm Clark Miller's way through high society. Gain a Rival and an Ally. |
2 |
26 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
3 |
26 |
Continued as Noble (Diplomat). |
3 |
29 |
Become deeply involved in politics on Clark Miller's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
32 |
Become deeply involved in politics on Clark Miller's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
34 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
5 |
34 |
Continued as Noble (Diplomat). |
5 |
35 |
Inherit a gift from a rich relative. |
5 |
38 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
6 |
38 |
Voluntarily left Diplomat |
6 |
38 |
Failed to qualify for Free Trader (Merchant). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
39 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
41 |
A job goes wrong, forcing Clark Miller to flee off-planet. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Opponents of Clark Miller's belief system ambush Clark Miller. |
8 |
42 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
44 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |