Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Cliff Shackley far from home. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Gained a contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
35 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Gain Enemy if Cliff Shackley don't already have one. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Failed to qualify for Broker (Merchant). |
9 |
43 |
Switched to Drifter (Barbarian). |
9 |
45 |
Cliff Shackley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |