Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
Severely injured. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Given advanced training in a specialist field |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Scout (Courier). |
5 |
34 |
Coleman Vear inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Birth or Death involving a family member or close friend. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
42 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Voluntarily left Law Enforcement |
8 |
42 |
Failed to qualify for Merchant Academy. |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Coleman Vear's Contacts or Allies betrays Coleman Vear, ending Coleman Vear's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Find Ancient Technology. |
9 |
47 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |