Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Colonel Harper join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Colonel Harper foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Continued as Navy (Flight). |
5 |
37 |
Colonel Harper is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
40 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
44 |
Make an unexpected connection outside Colonel Harper's normal circles. Gain a Contact. |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 2. |