Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A police detective or rival criminal forces Corbett Adams to flee and vows to hunt Corbett Adams down. Gain an Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
Moved to a new world. |
3 |
23 |
Continued as Scout (Courier). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Scholar (Physician). |
4 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Continued as Scholar (Physician). |
5 |
34 |
Corbett Adams's work is sabotaged by unknown parties. Corbett Adams may salvage what Corbett Adams can and give up. |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Find valuable salvage. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
44 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Corbett Adams faith is shaken. |