Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Cory Douglas accepted an offer of inducements to betray Cory Douglas's faith. Gain 300,000 in cash. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
5 |
31 |
Returned to Merchant (Free Trader). |
5 |
34 |
A good deal ensures Cory Douglas is living the high life for a few years. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
Find valuable salvage. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Cory Douglas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |