Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies that Curtis Lambert easily defeat. |
1 |
21 |
Gain Enemy if Curtis Lambert don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Curtis Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Curtis Lambert foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Voluntarily left Flight |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
33 |
Involved in a gambling ring. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
38 |
A police detective or rival criminal forces Curtis Lambert to flee and vows to hunt Curtis Lambert down. Gain an Enemy. |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
39 |
Curtis Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
44 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Curtis Lambert secretly provide religious rites for a dying leader or noble, although they do not share Curtis Lambert's faith. Gain an Ally in the family and a Rival who disagrees with Curtis Lambert's choice. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |