Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Curtis Shea's time in the scouts. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Smuggle illegal items onto a planet. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Curtis Shea's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Failed to qualify for Ground Assault (Marine). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Curtis Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Free Trader (Merchant). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
31 |
Curtis Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Rogue (Thief). |
6 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
36 |
Continued as Believer (Missionary/Humanitarian). |
8 |
39 |
Curtis Shea retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
40 |
Continued as Believer (Missionary/Humanitarian). |
9 |
43 |
Someone more charismatic but less devout than Curtis Shea has become Curtis Shea's superior. |
10 |
44 |
Continued as Believer (Missionary/Humanitarian). |
10 |
45 |
Curtis Shea secretly provide religious rites for a dying leader or noble, although they do not share Curtis Shea's faith. Gain an Ally in the family and a Rival who disagrees with Curtis Shea's choice. |
10 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |