Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies that Da Amisha easily defeat. |
1 |
20 |
Gain Enemy if Da Amisha don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Psychologically damaged by Da Amisha's time in the scouts. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A good deal ensures Da Amisha is living the high life for a few years. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Da Amisha's Contacts or Allies betrays Da Amisha, ending Da Amisha's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Da Amisha secretly provide religious rites for a dying leader or noble, although they do not share Da Amisha's faith. Gain an Ally in the family and a Rival who disagrees with Da Amisha's choice. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |