Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
A disaster leaves several injured, and others blame Daniel Coleman, forcing Daniel Coleman to leave Daniel Coleman's career. Gain a Rival. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
25 |
Invited to take part in a controversial event or exhibition that improves Daniel Coleman's social standing. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
29 |
Gain a patron in the arts. Gain an Ally |
3 |
29 |
Promoted to Entertainer (Performer) rank 1. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Daniel Coleman far from home. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Attacked by enemies that Daniel Coleman easily defeat. |
6 |
36 |
Gain Enemy if Daniel Coleman don't already have one. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
40 |
Daniel Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
45 |
Moved to a new world. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |