Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
23 |
Gained a contact. |
3 |
26 |
Voluntarily left Journalist |
3 |
26 |
Became a Citizen (Worker). |
3 |
27 |
Darren Palmer is rewarded for Darren Palmer's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Darren Palmer is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Became a Merchant (Merchant Marine). |
6 |
39 |
A sudden war destroys Darren Palmer's trade routes and contacts, forcing Darren Palmer to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Failed to qualify for Performer (Entertainer). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
40 |
Encounter a Psionic institute. |
7 |
40 |
Tested for psionic powers |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Attempted a risky adventure and was sent to prison. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |