Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Gained a contact. |
1 |
22 |
Graduated. Gain an rival who is upset that Dayton Eade left the community. |
2 |
22 |
Became a Psion (Adept). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Psion (Adept). |
3 |
29 |
Pick up potentially useful information using Dayton Eade's psychic powers. |
3 |
30 |
Promoted to Psion (Adept) rank 2. |
4 |
30 |
Continued as Psion (Adept). |
4 |
32 |
Achieve a new level of discipline in Dayton Eade's powers/ |
4 |
34 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
5 |
34 |
Continued as Psion (Adept). |
5 |
37 |
Psionic strength increases. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
A revolution, attack or other unusual event throws Dayton Eade's life into chaos, forcing Dayton Eade to leave the planet. |
8 |
44 |
Became a Merchant (Free Trader). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |