Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Gain Enemy if Dee Hegan don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Gained a contact. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Dee Hegan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
40 |
Nearly killed. Fully recovered. |
7 |
40 |
Entered Merchant Academy with the Business curriculum. |
7 |
41 |
War breaks out, triggering a mandatory draft. |
7 |
42 |
Dropped out of the merchant academy. |
8 |
42 |
Switched to Navy (Line/Crew) with previous rank. |
8 |
45 |
Advanced training in a specialist field. |
8 |
46 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
8 |
46 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |