Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Dennis Weakman's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Imperial trade restrictions force Dennis Weakman out of business. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Encounter a Psionic institute. |
3 |
24 |
Tested for psionic powers |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
28 |
Became a Entertainer (Artist). |
5 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Dennis Weakman far from home. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
33 |
Dennis Weakman's business expands, Dennis Weakman's corporation grows, or the colony thrives. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
38 |
A revolution, attack or other unusual event throws Dennis Weakman's life into chaos, forcing Dennis Weakman to leave the planet. |
8 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Dennis Weakman secretly provide religious rites for a dying leader or noble, although they do not share Dennis Weakman's faith. Gain an Ally in the family and a Rival who disagrees with Dennis Weakman's choice. |
8 |
42 |
Forced to muster out. |
9 |
42 |
Returned to Drifter (Wanderer). |