Dennis Weakman  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ayansh'i 48 M 7 (0) 6 (0) 4 (-1) 7 (0) 7 (0) 4 (-1)None764774
Bewitching, Persecuted
 
Skills
Art (Creative) 0
Broker 1
Carouse 0
Deception 0
Drive 0
Electronics 0
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Freeloader) 0
Recon 1
Seafarer 0
Stealth 1
Steward 1
Streetwise 3
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Drifter Wanderer 13
Entertainer Artist 01
Citizen Colonist 02
Believer Mainstream Believer Lay Person01
 
Name Type Affinity Enmity Power Influence Species
Benjamin Hamilton Contact 1 0 0 3 Ayansh'i (M/94)
Phebe Porter Ally 4 0 0 5 Urunishani (F/51)
Lacy Castillo Rival 1 1 1 0 Ayansh'i (F/33)
 
Term Age History
1 18 Failed to qualify for Star Marine (Marine).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Make an unexpected connection outside Dennis Weakman's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Imperial trade restrictions force Dennis Weakman out of business.
3 23 Failed to qualify for Colonist (Citizen).
3 23 Became a Drifter (Wanderer).
3 24 Encounter a Psionic institute.
3 24 Tested for psionic powers
3 27 Promoted to Drifter (Wanderer) rank 1.
4 27 Continued as Drifter (Wanderer).
4 28 Injured. Fully recovered. Owe 2,500 for medical bills.
5 28 Became a Entertainer (Artist).
5 32 An investigation, tour, project or expedition goes wrong, stranding Dennis Weakman far from home.
6 32 Became a Citizen (Colonist).
6 33 Dennis Weakman's business expands, Dennis Weakman's corporation grows, or the colony thrives.
7 36 Continued as Citizen (Colonist).
7 38 A revolution, attack or other unusual event throws Dennis Weakman's life into chaos, forcing Dennis Weakman to leave the planet.
8 38 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 41 Dennis Weakman secretly provide religious rites for a dying leader or noble, although they do not share Dennis Weakman's faith. Gain an Ally in the family and a Rival who disagrees with Dennis Weakman's choice.
8 42 Forced to muster out.
9 42 Returned to Drifter (Wanderer).
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