Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Denver Gordon join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Opponents of Denver Gordon's belief system ambush Denver Gordon. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Denver Gordon's Contacts or Allies betrays Denver Gordon, ending Denver Gordon's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Denver Gordon come into conflict with a splinter group Denver Gordon's own religion which maintains Denver Gordon's version is the wrong one. Gain 2 Rivals. |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
36 |
Attacked by enemies that Denver Gordon easily defeat. |
6 |
36 |
Gain Enemy if Denver Gordon don't already have one. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
41 |
Denver Gordon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Returned to Believer (Missionary/Humanitarian). |
8 |
45 |
Denver Gordon retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |