Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Denver Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A good deal ensures Denver Sims is living the high life for a few years. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Returned to Drifter (Barbarian). |
3 |
25 |
Denver Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Citizen (Corporate). |
4 |
27 |
Denver Sims gain experience in a technical field as a computer operator or surveyor. |
4 |
29 |
Promoted to Citizen (Corporate) rank 1. |
5 |
29 |
Continued as Citizen (Corporate). |
5 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
30 |
Failed to qualify for Surveyor (Scout). |
6 |
30 |
Switched to Drifter (Scavenger). |
6 |
32 |
Offered job by a patron. Now owe him a favor. |
6 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
34 |
Failed to qualify for Colonist (Citizen). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Scout (Explorer). |
7 |
35 |
Psychologically damaged by Denver Sims's time in the scouts. |
8 |
35 |
Switched to Drifter (Wanderer). |
8 |
37 |
Denver Sims do not know what happened to Denver Sims. There is a gap in Denver Sims's memory. |
9 |
37 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
37 |
Retired at age 37. |
9 |
37 |
Retired. |
9 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Gained a contact. |
11 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |