Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Derek Dunn's Contacts or Allies betrays Derek Dunn, ending Derek Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Cavalry (Army). |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
38 |
Drafted into Merchant Marine |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |