Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Dewitt Gibb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Continued as Navy (Line/Crew). |
3 |
31 |
Vessel participates in a notable military engagement. |
3 |
32 |
Forced to muster out. |
4 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
36 |
Gained a contact. |
5 |
36 |
Continued as Believer (Mainstream Believer). |
5 |
37 |
Dewitt Gibb come into conflict with a splinter group Dewitt Gibb's own religion which maintains Dewitt Gibb's version is the wrong one. Gain 3 Rivals. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Became a Drifter (Wanderer). |
6 |
43 |
Suffer from a life-threatening illness. |
7 |
43 |
Failed to qualify for Enforcer (Rogue). |
7 |
43 |
Continued as Drifter (Wanderer). |
7 |
46 |
Find Ancient Technology. |
7 |
47 |
Forced to muster out. |