Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Dexter Marshall do not know what happened to Dexter Marshall. There is a gap in Dexter Marshall's memory. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
31 |
Win a prestigious prize for Dexter Marshall's work. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
33 |
A rival researcher blackens Dexter Marshall's name or steals Dexter Marshall's research. Gain a Rival. |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
37 |
An expedition or voyage goes wrong, leaving Dexter Marshall stranded in the wilderness. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Dexter Marshall faith is shaken. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Dexter Marshall come into conflict with a splinter group Dexter Marshall's own religion which maintains Dexter Marshall's version is the wrong one. Gain 1 Rivals. |