Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Dudley McPherson's work ends up coming home with Dudley McPherson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Dudley McPherson have no idea what happened to Dudley McPherson – they found Dudley McPherson's ship drifting on the fringes of friendly space. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Entertainer (Journalist). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Dudley McPherson far from home. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Opponents of Dudley McPherson's belief system ambush Dudley McPherson. |
7 |
42 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Dudley McPherson's Contacts or Allies betrays Dudley McPherson, ending Dudley McPherson's career. That Contact or Ally becomes a Rival or Enemy. |