Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Psychologically damaged by Earl Mathew's time in the scouts. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Severely injured. Owe 7,500 for medical bills. |
4 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
27 |
Attacked by enemies that Earl Mathew easily defeat. |
4 |
27 |
Gain Enemy if Earl Mathew don't already have one. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Became a Scholar (Physician). |
6 |
35 |
Agreed to perform research that goes against Earl Mathew's conscience. Gain 1 Enemies. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Scientist (Scholar). |
7 |
37 |
Continued as Scholar (Physician). |
7 |
40 |
Caught cheating in some fashion, advancing Earl Mathew's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
40 |
A rival researcher blackens Earl Mathew's name or steals Earl Mathew's research. Gain a Rival. |
7 |
40 |
Gain an Enemy |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Scientist (Scholar). |
8 |
41 |
Continued as Scholar (Physician). |
8 |
43 |
Refuse to join a cheat in some fashion. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |