Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Army (Army Support) with the new title Private. |
4 |
30 |
Assigned to a planet with a hostile or wild environment. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Cavalry (Army). |
5 |
32 |
Continued as Army (Army Support). |
5 |
34 |
Nearly killed. Owe 7,500 for medical bills. |
6 |
34 |
Became a Scholar (Field Researcher). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Merchant (Broker). |
8 |
41 |
Continued as Merchant (Broker). |
8 |
44 |
A series of bad deals and decisions force Earle Thompkins into bankruptcy. Earle Thompkins salvages what Earle Thompkins can. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
Earle Thompkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |