Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Scholar (Physician). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Caught cheating in some fashion, advancing Earle Welch's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
34 |
A disaster or war strikes. |
4 |
34 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
The planetary government interferes with Earle Welch's research for political or religious reasons. Earle Welch continue working openly and gain an Enemy. |
4 |
34 |
Gain an Enemy |
4 |
34 |
Promoted to Scholar (Physician) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 3. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
40 |
An expedition or voyage goes wrong, leaving Earle Welch stranded in the wilderness. |
7 |
40 |
Failed to qualify for Surveyor (Scout). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
43 |
Failed to qualify for Field Researcher (Scholar). |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
46 |
Survived a risky adventure but gained nothing. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 2. |