Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Edd Fleming learn something Edd Fleming should not have – a corporate secret, a political scandal – which Edd Fleming can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Severely injured. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attempted a risky adventure and was sent to prison. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Became a Prisoner (Fixer). |
6 |
39 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Switched to Prisoner (Thug) with previous rank. |
7 |
43 |
Joined a prison gang |
7 |
45 |
Promoted to Prisoner (Thug) rank 1. |