Edd Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 48 M 6 (0) 5 (-1) 6 (0) 10 (1) 7 (0) 10 (1)656A7A
Petty
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Carouse 0
Deception 1
Diplomat 1
Electronics 0
Jack-of-All-Trades 1
Leadership 0
Melee (Unarmed) 1
Persuade 2
Recon 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Drifter Wanderer 23
Prisoner Fixer 01
Prisoner Thug 11
 
Name Type Affinity Enmity Power Influence Species
Jake Fisher Contact 1 1 0 6 Ziadd (M/31)
Horace Banks Enemy 6 3 1 1 Zaris (M/33)
reconciliation.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Edd Fleming learn something Edd Fleming should not have – a corporate secret, a political scandal – which Edd Fleming can profit from illegally.
1 20 Gain a criminal contact.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Severely injured. Owe 2,500 for medical bills.
3 25 Failed to qualify for Law Enforcement (Agent).
3 25 Became a Drifter (Wanderer).
3 27 Find valuable salvage.
4 29 Continued as Drifter (Wanderer).
4 32 A romantic relationship ends badly. Gain a Rival or Enemy.
4 33 Promoted to Drifter (Wanderer) rank 1.
5 33 Continued as Drifter (Wanderer).
5 36 Attempted a risky adventure and was sent to prison.
5 37 Promoted to Drifter (Wanderer) rank 2.
6 37 Became a Prisoner (Fixer).
6 39 Severely injured. Fully recovered. Owe 5,000 for medical bills.
7 41 Switched to Prisoner (Thug) with previous rank.
7 43 Joined a prison gang
7 45 Promoted to Prisoner (Thug) rank 1.
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