Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Agent (Corporate Agent). |
2 |
28 |
Go undercover to investigate an enemy. |
2 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Voluntarily left Corporate Agent |
3 |
30 |
Became a Citizen (Worker). |
3 |
32 |
A revolution, attack or other unusual event throws Edison Jemmy's life into chaos, forcing Edison Jemmy to leave the planet. |
4 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
34 |
Involved in a gambling ring. |
4 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
36 |
Continued as Rogue (Pirate). |
5 |
40 |
A crime lord considers Edison Jemmy his protégé. |
5 |
40 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
6 |
40 |
Continued as Rogue (Pirate). |
6 |
43 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
45 |
Edison Jemmy come into conflict with a splinter group Edison Jemmy's own religion which maintains Edison Jemmy's version is the wrong one. Gain 2 Rivals. |