Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Uncover a major conspiracy against Edith Cunningham's employers. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Edith Cunningham went above and beyond the call of duty. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Hard times caused by a lack of interstellar trade costs Edith Cunningham's job. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Betrayed by a friend. One of Edith Cunningham's Contacts or Allies betrays Edith Cunningham, ending Edith Cunningham's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
45 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |