Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Drafted into Explorer |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Psychologically damaged by Edith Simpson's time in the scouts. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Became a Prisoner (Inmate). |
5 |
34 |
Parole hearing. |
6 |
35 |
Switched to Prisoner (Thug) with previous rank. |
6 |
36 |
Persecuted by a prison gang. |
7 |
39 |
Returned to Prisoner (Inmate). |
7 |
41 |
Vocational Training. |
7 |
43 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
43 |
Paroled from prison. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Edith Simpson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Edith Simpson's Contacts or Allies betrays Edith Simpson, ending Edith Simpson's career. That Contact or Ally becomes a Rival or Enemy. |