Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Psychologically damaged by Edmund Buckman's time in the scouts. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Good fortune |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Gain Enemy if Edmund Buckman don't already have one. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
35 |
Gain Enemy if Edmund Buckman don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Gained a contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Broker). |
7 |
46 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |