Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Edwin Fabble foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Edwin Fabble is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Became a Scout (Explorer). |
4 |
31 |
Edwin Fabble have no idea what happened to Edwin Fabble – they found Edwin Fabble's ship drifting on the fringes of friendly space. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Edwin Fabble far from home. |
6 |
34 |
Became a Agent (Intelligence). |
6 |
38 |
Befriended by a senior agent. |
6 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
40 |
Given specialist training in vehicles. |
7 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
44 |
Given specialist training in vehicles. |
8 |
46 |
Promoted to Agent (Intelligence) rank 3. |