Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Betrayed by a friend. One of Elbert Frazier's Contacts or Allies betrays Elbert Frazier, ending Elbert Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
25 |
Contact with Government. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Elbert Frazier easily defeat. |
5 |
34 |
Gain Enemy if Elbert Frazier don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
A sudden war destroys Elbert Frazier's trade routes and contacts, forcing Elbert Frazier to flee that region of space. |
8 |
41 |
Gain rebels as Enemy |
9 |
41 |
Returned to Drifter (Barbarian). |
9 |
45 |
Contact with Government. |