Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Elie Dickman's work ends up coming home with Elie Dickman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Elie Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Journalist (Entertainer). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Voluntarily left Wanderer |
5 |
33 |
Became a Entertainer (Artist). |
5 |
36 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Moved to a new world. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Voluntarily left Mainstream Believer |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
45 |
Birth or Death involving a family member or close friend. |