Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
Given advanced training in a specialist field |
3 |
23 |
Continued as Merchant (Broker). |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Voluntarily left Broker |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Gain Enemy if Elisha Anderson don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
8 |
42 |
Failed to qualify for Explorer (Scout). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
46 |
Elisha Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |