Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Commanding officer takes an interest in Elisha Atkins's career. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
27 |
Accepted a deal with criminal or other figure under investigation. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Survived a risky adventure but gained nothing. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
35 |
Continued as Drifter (Barbarian). |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
40 |
Betrayed by a friend. One of Elisha Atkins's Contacts or Allies betrays Elisha Atkins, ending Elisha Atkins's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Merchant (Broker). |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
46 |
A good deal ensures Elisha Atkins is living the high life for a few years. |
9 |
48 |
Promoted to Merchant (Broker) rank 2. |